Survival Arena

SurvivalArenaBase.png
SurvialArena1.png
SurvialArena2.png
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SurvivalArenaBase.png
SurvialArena1.png
SurvialArena2.png
SurvialArena3.png
SurvialArena4.png
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Overview

Survival Arena is a little 3D Hack & Slash action game made initially in Unity 5 later updated and improved with the 2017 version of the Engine, and with an isometric perspective. It’s based on the hordes mode from other action games, where the character comes in a little level and must to survive to countless waves of enemies for as long as possible, combined with a little narrative component, which sets the game in a fantastic world.

Hanja is an Amazon warrior, the chosen one by her people, who must fight against the unkind warlock king Yanik. During her mission she is captured and sent to a battle arena into another dimension. There she will have to fight against innumerable waves of monstruous creatures for her life.

Design objectives

  • To create a level full of action using only free 3D models from the Asset Store, both for the characters and for the level itself.
  • Demonstrate skills in real time combat design, level design including the progresssion of waves of enemies and the level pacing.
  • To create a fantasy world and to develop all the action set in it, in a way that all elements fit together, using assets from the Asset Store and making the needed modifications to them.
  • Creating a level that could be the Hordes mode for another action and adventure game with isometric view, such as an A-RPG like Diablo.

Game download

The game is available both for Windows and Mac. In the case of Windows, there are also the options of downloading the game installer or just the portable version (without installer). Below are all the download files.

Windows:

 Setup File  Installer

7Zip FileSelf-extracting file (without installer)

To play the game trough the .zip file it’s only needed to unzip all the contents into the same directory and execute the SurvivalArena.exe file.

Mac:

  Mac app

All the game content is inside the package included at the download file. It’s only needed to unzip the package and execute it, but it can be installed too by moving it into the Applications folder.

Design and Analysis Document.

To see the document of design and analysis with detail please click at the image or the link from below.

 

GDD Survival Arena

 

 

Survival Arena – Design Document


Gameplay


Detailed info

Survival Arena started being an excuse to use the tools and components from Unity, putting in practice what I’ve learned with tutorials and documentation, to be a full level that could be considered a Horde mode, that could be part of a bigger action game like Diablo. The level, story (specially the ambient) and the characters have been created based on free models from the Asset Store (animated characters, mystical skybox, scenario, decoration…), that way once I could finde what I was looking for I could focus at Game and Level design and the scripting, instead of the art too.

Mapa del nivel

Game & Level Design

Features I designed and built for Survival Arena:

  • Narrative design (characters, ambient, universe or world where the action takes place…)
  • Level design, prototyping, construction and camera design.
  • Balance and level pace.
  • Combat (waves generation, enemies composition per wave, attack, damage…)
  • Design and appearance of items (weapons and ammo).
  • HUD.
  • Decoration and illumination.
  • Design of the tutorial.
  • Modification of the assets downlaoded from the store, specially at Mechanim or adding components to adapt them to the game’s needs.
Scripting

The scripting was made mostly in C# but some other tools from Unity were used like Mechanim, since in the case of the characters, it was needed to create new Animation Controllers from scratch using the existing animations. Other related tasks with the coding are the following ones:

  • Player Controller (Movement, attack…).
  • AI of the enemies.
  • Attributes of the characters (monsters and main character).
  • Isometric camera.
  • Management of weapons and ammo.
  • Generation of combat encounters (enemies, waves…) and timing.
  • Items (weapons and ammo).
  • Fading effect of the enemies once they die.
  • Doors.
  • In-game tutorial, with messages adapted to keyboard or gamepad (if there’s any connected).
  • Menus.
  • Adding music, ambient sound and other sound effects.

 

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